Rumor has it the mineral is key to saving his homeland. He has made his way to Julesvale hunting a mysterious rare mineral unique to Julesvale. Slade is a pirate from the far-off Polekai Islands. Hamir is strong and sturdy, weathering blows until the time is right to crush his foes. Hamir now finds himself looking for a purpose and the courage to carry on. He has made his way to Julesvale in exile after losing his trusted partner. Hamir is a former Wall Runner from the mighty Rock Wall. As the jack of all trades, Fleet is a great character for learning the combat system. Use fortune to your favor to defeat your foes, collect treasures and shift the odds in your favor.ĭungeons of Aether introduces four exciting new heroes to the world of Aether, each with their own unique skills and memorable personalities.įleet is the self-proclaimed protector of her hometown of Julesvale, although she’s seen as a clumsy menace more than a hero. The combat in Dungeons of Aether uses a dice draft system that ensures each battle is unique while challenging the player to adapt the pool of dice each turn. Will you carry out a treasure chest, or be carried out in a pine box? Rivals of Aether is known for its intense competition and twitch skills, while Dungeons of Aether allows you to take things at your own pace - but it’s still just as challenging! Every choice you make can lead you deeper into the dungeons or to an early demise. The best part is that you’ll get to keep all your Stormblood skills and you won’t be affected by gear discrepancies.Dungeons of Aether is a turn-based dungeon crawler designed by Nikita ‘ampersandbear’ Belorusov from the Aether Studios team. Just load in there and see how high your party can get. HoH is also a great place to do some casual level 70 content with friends. Plus you can wrack up some minion counts if you didn’t bother with crafting the ARR minions. The Empyrean crafting items go for a decent price on the market board so this is a good chance to earn some gil. The new loots are probably one of the driving sources of the content. So far, the only thing Heaven on High has going for them is the fact that it’s new content so everyone wants a bite of it. But after the 10th or 20th time loading in there, you might have a different opinion of it so enjoy it while you can! However, that’s just the nature of the content. In terms of repetition, both Deep Dungeons are equally guilty. When compared to PoTD which is grey, glum and gloomy, HoH provides a fresh look on Deep Dungeon. Heaven on High is just considerably more interesting. Palace of the Dead doesn’t give you a mount when you clear the 200th Floor four times, you’re lucky if you get it. Get to floor 100 for four times and get this mount Magicites includes Ifrit, Garuda, Titan, and Odin. Picking these up will let you use it to wipe out a whole floor or greatly damage the bosses. Just like Pomanders, you can pick up Magicites from chests or killing mobs. Seeing one of these NPCs appear when you’re on the grind helps boost your morale. There are three different NPCs that will give you different buffs. Random NPCs are wandering around in Heaven On High just waiting to give you buffs. But, you have to make sure you open all your silver chests.Ĭompared to PoTD where it was almost impossible to gain aetherpool from the lower levels, HoH doesn’t require you to be on higher floors to keep on gaining aetherpool levels. Just to put into context how easy it is to get to 99/99 for both your aetherpool – if you get to floor 70 at least twice in HoH it will get your pool close to 80/80. It is ridiculous how easy it is to gain levels on your Empyrean Armor in Heaven on High. ![]() ![]() It’s like Christmas everytime you complete ten floors. But it seems like good loot is considerably easier to get with less effort in Heaven on High. And of course, you have your fair share of trash loot like fireworks and Materia Vs. Heaven On High, on the other hand, gives players a wide variety of loots to get from the silver-haloed sacks alone. So when floor 200 came out, though the loot got a lot better, there was just too many floors for a very small chance at good loot. Not only that but the loots really provided no incentive to actually run the content. When the Palace of the Dead first came out, it only came up to floor 50. So let’s take a look at the differences and similarities between Heaven on High and Palace of the Dead! Loot is considerably better in Heaven On High So you may be a little reluctant to step into something that’s just a higher level version of PoTD. Plus, depending on how much of PoTD you did, those flashbacks may not be good ones. If you were playing during Heavensward days, you may be having flashbacks. The new deep dungeon is out! Problem is, it’s just like the Palace of The Dead.
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